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Xuras

Author Topic: Custom Sounds  (Read 608 times)

Portalboat

  • Guest
Custom Sounds
« on: 16 January, 2009, 00:06:57 am »
I'm making some customs scenes, and the sound "token" doesn't play. It's just not calling it, it's not saying "Direct prechace of blah blah blah" or "File blah blah blah missing"  It's just not playing it. I've changed the game_sounds_manifest file, but Garry's Mod just overrides it and changes it back to the default. Is it something I'm doing wrong, or does it just need a update like the particles? (I got that fixed BTW, lock that topic plz.)

Christoffer395

  • Guest
Re: Custom Sounds
« Reply #1 on: 16 January, 2009, 07:07:15 am »
Hmm, how did you make these sounds? Faceposer or just directly moved into the sound category? You need a .vcd file of the sound somehow

Portalboat

  • Guest
Re: Custom Sounds
« Reply #2 on: 16 January, 2009, 14:43:43 pm »
It's like a npc. The sound plays find when I call it, (using a wire sound emitter) but the token doesn't get called when I make the npc.

Christoffer395

  • Guest
Re: Custom Sounds
« Reply #3 on: 16 January, 2009, 15:07:28 pm »
Soundemitters loads .wav and .mp3 files, but npcs loads .vcd files

Edit: Both .wav and .vcd is required, if theres only one of them or none of them working, no good
« Last Edit: 16 January, 2009, 18:13:58 pm by Christoffer395 »

Portalboat

  • Guest
Re: Custom Sounds
« Reply #4 on: 18 January, 2009, 04:00:22 am »
It's not missing the scene file, it's just overriding the game_sounds_manifest file.

Christoffer395

  • Guest
Re: Custom Sounds
« Reply #5 on: 18 January, 2009, 10:23:45 am »
Strange, well I might suggest you should goto here and ask for help

 


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