There we go my second tutorial

.
Click on the pictures to make them bigger. have fun

The rocket, choose a model.(I'll take the amraam model)

Then we want to play a vector truster in the tip of the rocket. The truster has to have these settings:

If you have these setting you must spawn the vector truster on the ground and drag it in the model, becare full not to drop it hehe. It will look like this:

Now we want to spawn a beacon senser and a target finder and spawn these on the ground(don't
forget to link the beacon sensor to the target finder by right clicking the beacon sensor and then right click on the target finder). the settings of the beacon sensor have to look like this:

and those of the target finder don't have to look like mine but mine just targets vehicles and collor them you can change that yourself if you like to(but don't let it target trusters, that won't work trust me^^):

Then nocolide them with the rocket and drag them in like this:

Next on: place a normal truster on the end of the rocket, 3 subtract chips (can be found under arithmetic under the wire-control tab), and a gps behind the vector truster, then it will look something like this:

And then we can place button a timer chip and a "Greater or equal" chip(wich can be found under comparison in the wire-control tab) it will look something like this:

Then place an constant value chip with number of values = 1 and value 1 = 2, also place a less then chip(can also be found under comparison chips) and a multiply chip(can be found under arithmetic chips) then it will look something like this:

Now to make sure you have everything on it, from left to right:
truster
target finder
button
timer
greater or equal
3 subtract chips
a constant value
a less then chip
multiply chip
gps
vector truster
and last butnot least Beacon sensor.
now the fun part

wiring

:
Truster -> Multiply chip
Timer - run -> Button
Greater then - A -> Timer
Greater then - B -> Constant value
Subtrack1 - A -> GPS - x
Subtrack2 - A -> GPS - y
Subtrack3 - A -> GPS - z
Subtrack1 - B -> Beacon sensor - World_x
Subtrack2 - B -> Beacon sensor - World_y
Subtrack3 - B -> Beacon sensor - World_z
Less then - A -> Timer
Less then - B -> Constand value
Multiply - A -> Button
Multiply - B -> Less then
Vector - Mul -> Button
Vector - x -> Subtract1
Vector - y -> Subtract2
Vector - z -> Subtract3
then you must make every wire prop weight 1 and the rocket you must look for a good weight, like 25 or 40 or so, but remember the more it weights the slower it goes and might not explode on inpact.
And put it upright so when you press the button it will go up!!
that was it people hope you all like it

(if you wonder took me 1-1.5 hours to make the tut hehe)