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Xuras

Author Topic: Xuras Lobby Map  (Read 3312 times)

Offline Donkie

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Re: Xuras Lobby Map
« Reply #30 on: 14 August, 2009, 08:33:46 am »
A description for every pic would be nice.
Looks awesome thought :3

I got alot to brag about ^
Code: [Select]
22:25 - Donkie: go it
22:25 - Donkie: got tit
22:25 - Donkie: aergaergaer
22:25 - Donkie: got it*

Paper-Burn

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Re: Xuras Lobby Map
« Reply #31 on: 14 August, 2009, 08:39:33 am »
Looks alot better dot!!
This is epic now, at first I thought "meh shit map"
But it turns out to be wuite awsome!!

And what donkie says, description would be nice (steal example from thingsy, he's not here)

Offline Donkie

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Re: Xuras Lobby Map
« Reply #32 on: 14 August, 2009, 08:46:27 am »
What is the point of this map? D:
Is it something with xurasRP?
* Donkie feels un-informed.

I got alot to brag about ^
Code: [Select]
22:25 - Donkie: go it
22:25 - Donkie: got tit
22:25 - Donkie: aergaergaer
22:25 - Donkie: got it*

Soul-Chicken

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Re: Xuras Lobby Map
« Reply #33 on: 14 August, 2009, 12:25:49 pm »
Its a Lobby.
 :hurrrr:

Offline Pollyzoid

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Re: Xuras Lobby Map
« Reply #34 on: 15 August, 2009, 13:58:46 pm »
Bit unrelated to the map itself, since this is coding, but I'm sure this'll be helpful.

I've taken a look at http://developer.valvesoftware.com/wiki/Server_Queries and LuaSocket...
And it's working. I'm successfully receiving server and player info from any servers :3
All I need to do now is do a few functions to parse the oh-so-fun outputs...

For example:

Code: [Select]
ÿ 255 FF
ÿ 255 FF
ÿ 255 FF
ÿ 255 FF
D 68 44
[char removed] 2 2
0
d 100 64
a 97 61
n 110 6E
s 115 73
e 101 65
n 110 6E
d 100 64
e 101 65
b 98 62
a 97 61
b 98 62
y 121 79
0
ÿ 255 FF
ÿ 255 FF
ÿ 255 FF
ÿ 255 FF
  160 A0
¤ 164 A4
Ž 142 8E
D 68 44
(Had to remove a char due to it fucking up the preview <_>)

That's the output (1st column: ASCII, 2nd: decimal, 3rd: hex) of your Serious Customized DarkRP server with one player inside and another joining.

And for people who didn't understand shit: this is a better way of getting player details from other servers, much better than using MySQL.

Back to work ->

Soul-Chicken

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Re: Xuras Lobby Map
« Reply #35 on: 15 August, 2009, 14:29:09 pm »
Oic,
Each Key is Worth a Number between 96 and 124 or something...
Like Wired keyboard?

Wish i could help,but i dunno what to do  :3

Offline Dotmister

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Re: Xuras Lobby Map
« Reply #36 on: 15 August, 2009, 15:12:37 pm »
a key is a number between and including 0 and 255

Soul-Chicken

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Re: Xuras Lobby Map
« Reply #37 on: 15 August, 2009, 15:51:48 pm »
you sure?
The wired Keyboard is btween like 96 and 120somethng.
Nvm.
Monitor should be back today :D

Offline Dotmister

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Re: Xuras Lobby Map
« Reply #38 on: 15 August, 2009, 16:49:53 pm »
an ascii character is just a 8bit integer. 0-255

Soul-Chicken

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Re: Xuras Lobby Map
« Reply #39 on: 15 August, 2009, 17:23:53 pm »
I dont Understand, but hopfully someday i will, i must if i am to become a developer of Video games.

Offline Donkie

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Re: Xuras Lobby Map
« Reply #40 on: 15 August, 2009, 17:36:30 pm »
LOL, YOU, developer to video games.
AHAHAHAHAHAHHAHAHAHAHAHAHAHAHA
(joke)

I got alot to brag about ^
Code: [Select]
22:25 - Donkie: go it
22:25 - Donkie: got tit
22:25 - Donkie: aergaergaer
22:25 - Donkie: got it*

Soul-Chicken

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Re: Xuras Lobby Map
« Reply #41 on: 15 August, 2009, 18:48:41 pm »
You my friend, are an Ass, and i mean More Design than Develop,
Like this loveable guy:

Cliffy B

And on a more On topic Note,
Will there be a TV for YOutube?
I might look into making one.

Offline Dotmister

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Re: Xuras Lobby Map
« Reply #42 on: 17 August, 2009, 19:51:18 pm »

Gran PC was a coder for Xuras Lobby, but he threw a tantrum and quit, then when we told him to go away he threatened to DDoS us if we didn't let him code for us  (lmao, seriously this is true)


EDIT: OK Deleted like a page of posts. Lets stay on topic now.
« Last Edit: 18 August, 2009, 12:04:14 pm by Dotmister »

Offline thingshappen

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Re: Xuras Lobby Map
« Reply #43 on: 24 August, 2009, 09:44:42 am »
Map's starting to look really nice now, not seen most of them for ages.


XI

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Re: Xuras Lobby Map
« Reply #44 on: 24 August, 2009, 14:47:40 pm »
Map's starting to look really nice now, not seen most of them for ages.

Yes, it's just a shame we wasted a shitload of time with that immature coder.

We need to get this project back on track somehow.

 


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